
I remember once I had a chance to kill hundreds or thousands, millions of vicious aliens, smearing their inner world of the concrete floor of a military laboratory, on the road leave the city and on every other surface. That was in 2004. Unknown command Developer Sigma Team has taken a simple idea - kill everyone - and put it into a pretty isometry. Set flat, and the enemies, and three-dimensional character. The game turned out very bright, colorful, charming "knee" and giperkrovavoy. Kill the monster - he leaves behind a small puddle, and one they do not walk - to the end of the mission range of bottled red sea. Dinosaur, some flying creatures, mastodons, and then they are all the same, but only ...
[ read the review game ] Posted: 19.10.2009, author: Kai