Çàãðóæàåòñÿ, ïîäîæäèòå...
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| The second title game | Magic Turn | | Released Games | October 2000 | | Genre (s) games | adventure | | Platform | PC | | Game Developer | Nikita | | Published in Russia | Nikita | | Questions about the game and its discussion | Forum |
| Minimum | Pentium 266, 64 MB of memory, video card | | Recommended system requirements | Pentium II 300, 96 MB of memory, video card |
| Average rating games visitors | 4.0 out of 5 | | Number of Voters | 38 attendees. | | How many people watching this game | 0 pers. |
Description of the passage. 1. See entry. You need to remember everything and find his friend Vasya (now his name Muravasem). Beetles Aristo and Platotel say that to look for police. After talking with them you will see police Zherloka, knock at the door. Fly to him, listen to his conversation with Bulkanom. 2. Knock at the door of the bakery and talk to Bulkanom, find out what Zherlok at the station near the background. 3. Fly to the library, it has a model railway. Fly to station, tap in the background, pay a sugar crumb, ask where find a policeman. It seems he is already standing behind you. Talk police. He does not want to take on your case, while the kitchen does not stop fight ants. 4. Fly to the kitchen ... [ read the walkthrough ] | score game | | /5 4.0 / 5 | | votes: 38 |
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Çàãðóæàåòñÿ, ïîäîæäèòå...
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