
What to expect from abusive criticism when the game industry on the horizon appears a title that practically all the ideological gut copying another project? Right - firstly, the three boxes sramosloviya, and secondly - branding "be avoided if possible." Luggage in the game will be an average degree of fixation, in the spirit of slash-inspirations razrabotchikov.I now our attention appears action-adventure game Edge of Twilight from the young Australian developer FUZZYEYES, which at first glance may seem to exact carbon copy of the famous series Legacy of Kain. It was from him the culprit thumbs inherited a total dualism in the gameplay, combining the two states of the world, dichotomic puzzles and ambivalence of the hero. Action-component, however, diluted by partial reproduction of slash-icon God of War ...
[ read preview of the game ] Posted: 29.03.2009, author: Urinated