
Someone is learning from its mistakes, while others do not. A year ago, our monitors visited the dubious strategy of Will of Steel. Having good, but wildly buggy graphics engine, slow-witted AI, boring gameplay, the game got a juicy pink, both from journalists and from ordinary players. Seeing the announcement Alliance: Future Combat from the same Gameyus Interactive, the author of these lines of thought: "What if the guys scratched skull and yet have created something worthwhile?", But not far from it. Just the same as a year ago: boring graphics, stupid like a cork artificial intelligence, a lot of gaps. Thousand and One Nights in Dzhombistane. Oh that, that, and the plot to ...
[ read the review game ] Posted: 12.09.2006, author: Beast_Extra