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Developers of Bohemia Interactive famous for their serious military simulators. At first they did Operation Flashpoint, then assembled an excellent ArmA, and now we face a full-fledged continuation under the name ArmA 2. According to the story we find ourselves in the role of the commander of a special intelligence unit of the U.S. Army "blade". The action takes place in a certain Chernorussii, where the civil war in full swing and where, eventually, send a military grouping of NATO to settle the conflict.
And although we face again a high-tech simulation of military action, now gives developers great freedom in action. The player can choose for myself what the mission and in what order to perform, and in its possession almost from the beginning all the vast territory Chernorussii. Of course, at your service and a huge fleet of armored vehicles: airplanes, tanks, helicopters and so on. Just be ready for the war in ArmA 2 is extremely severe, and the error here is not forgiven. | Minimum | Pentium 4/Athlon 64 3 GHz, 1 GB of memory, video card with 256 MB memory, 10 GB of space on the HDD | | Recommended Requirements | CORE 2 Quad 2.8 GHz, 2 GB of memory, video card with 512 MB memory, 10 GB of space on the HDD |
| Average score game visitors | 4.4 out of 5 | | Number of Voters | 1245 people. | | How many people watching this game | 19 people. | | Similar Games | Tom Clancy's Ghost Recon, Tom Clancy's Ghost Recon: Desert Siege, Tom Clancy's Ghost Recon: Island Thunder, Operation Flashpoint: Red Hammer, Operation Flashpoint: Resistance, Battlefield 2, Specnaz: Project Wolf, Joint Operations: Typhoon Rising, Joint Operations: Escalation , Delta Force: Xtreme, ArmA: Armed Assault, Tom Clancy's Ghost Recon: Advanced Warfighter, Red Orchestra: Ostfront 41-45, Tom Clancy's Ghost Recon: Advanced Warfighter 2, ArmA: Queen's Gambit, America's Army 3, Delta Force: Xtreme 2 |
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The material in. To: Alexey "Sonik" Ryabov ArmA2 no action. A military simulator, a simulator of the war. The most interesting thing in the review of OFP for some reason bore the genre of "action, strategy, simulation, and in Arme only action. But that has changed the schedule? It can still do it right.))) Well, in general, and the game goes to the console, too, that I was worried because the order Management still on the console gamepad in the simulator of the war, to put it mildly, I am a poor idea. But the idea to the console can connect and claves and mouse ... As to this point, developers will approach the remaining issues. OFP was designed precisely Bohemia .. Codemasters was only the publisher, respectively, the right to the name "OFP" belong kodmasteru .. that there is not clear .. kodmaster never engaged in such projects can not and does not really .. real ofp do exactly bogemovtsy, not only for the name of the rights they have been forced to call ofp armed assault-st. The question "What then does kodmaster" and "Will the game from kodmater like ofp" this can be closed. Who cares, you can watch a video-clip with yutuba future offspring kodmastera http://www.youtube.com/watch?v=zjCgNC4gNG8 .. so it can safely be called the action.)) Besides bogemovtsy do much more serious things than to develop games for the masses. Namely VBS2 .. where in contrast Arme 225kv.km. - 10000 sq.km. Many more features, technology etc. etc. But it is still a professional military simulator used by the military. Hone interaction, etc. And it would be better ArmA sought precisely to this .. The network part is not even an integral part of this game .... Ie simulator for this gig to the network to refine the interaction between people. During interviews many thanks! ArmA2 no action. A military simulator, a simulator of the war. The most interesting thing in the review of OFP for some reason bore the genre of "action, strategy, simulation, and in Arme only action. But that has changed the schedule? I draw your attention to the first sentence of the first paragraph. In a cap put common genre for the sort of games. Moreover Action on the strategy does not necessarily differ only in graphics. Besides bogemovtsy do much more serious things than to develop games for the masses. Namely VBS2 .. where in contrast Arme 225kv.km. - 10000 sq.km. Many more features, technology etc. etc. But it is still a professional military simulator used by the military. Hone interaction, etc. And it would be better ArmA sought precisely to this .. You have a very vague idea of the named military draft, which is important not to "10000 sq km area and the number of technology and the ability to train soldiers in virtual simulated combat situations. Here we are more concerned with the deftness of game balance and quality optimization of the final product. Somehow it is very painful to the criticism of your attitude ..)) Anyway thanks. You have a very vague idea of the named military draft I'm just too lazy to list all was ... 're not on the VBS speech .. and how would the difference, for the ignorant about what it would be obvious .. what is meant by opportunity to train soldiers in virtual simulated combat situations yet to be understood. Although in principle you are right. But that has changed the schedule? Moreover Action on the strategy does not necessarily differ only in graphics. No, you misunderstood me here. I meant that the difference in principle between OFP and ArmA is only in computer graphics .. ie nothing has changed .. but in Arme some reason, instead of like in OFP "action, strategy, simulation, only means action. And with Armed Assault, the first part, vobschem funny turns .. Since genre of game action, it looked like it melts "Tom Clancy's Ghost Recon, Tom Clancy's Ghost Recon: Desert Siege, Tom Clancy's Ghost Recon: Island Thunder, Battlefield 2, SPECNAZ: Project Wolf, Joint Operations: Typhoon Rising, Joint Operations: Escalation, Tom Clancy's Ghost Recon: Advanced Warfighter, Red Orchestra: Ostfront " that looks quite wildly .. Somehow it is very painful to the criticism of your attitude ..)) Perhaps in a fit of work, I was too abrupt. No, a healthy attitude to criticism with interest, the more so - thereof in recent times less. But disagreement over the genre - think carping. Send a private message to our editor, if you do a check mark in the line of principle "genre". It all blemishes developing the portal. Action itself as a genre began its expansion into many sub-genres such as "tactical action with elements of strategy and Simulation" in 2000, but in general Arma - is not a strategy in its pure form, not a simulator, not RPG and fighting game. This Action. Simulator war, "Tactical Action", etc. name - is an epithet. As Ofp: Dragon Rising, a notice carefully (where you find it marked on the strategy and simulation - I do not understand): http://Game-space.ru/preview/operation_flashpoint_2_dragon_rising/preview.html I meant that the difference in principle between OFP and ArmA is only in computer graphics .. By and large, yes. However, in addition to graphics engine were changed and some of the features of the code. In part, this is no longer a secret, the structure of the engine has become even more flexible. This evolution of the game. But overall, the player is noticeable only content (models, animation, sound and so on). I certainly understand it all ..), but where there operation_flashpoint_2_dragon_rising ?!... It was about the original OFP .. http://Game-space.ru/game/operation_flashpoint Arma - is not a strategy in its pure form, not a simulator, not RPG At the expense of the genre, if sort things out, under the action mean something other than a simulator .. but well, drove ..) It simulates everything from fighting on land, water, ending with air. While a very small number of special effects (they âîáùå minimized, as well as dynamics), all, in principle, put in a rigid framework of the simulator. Only opens the editor and created .. Of course not lock, but that's all the same purpose, as noted by the developers, the military simulator. And I think it is necessary not to decide the genre of a particular product, but take it from the developers .. By and large, yes. However, in addition to graphics engine were changed and some of the features of the code. In part, this is no longer a secret, the structure of the engine has become even more flexible. This evolution of the game. But overall, the player is noticeable only content (models, animation, sound and so on). Real virtuality 3, no matter how how .. To speak out, Use the form below (do not waste time on empty "yeah", "cool", "super", write on the merits, please). | score game | | /5 4.4 / 5 | | Votes: 1245 |
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